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maya
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Showing posts with label
maya
.
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Tuesday, January 1, 2013
Saving render time in Maya
About this tutorial
After long time i got time to update my blog...
First of all I am making text & images based step by step tutorial...... later I will add video tutorial of the same...
So.... let's start......
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Tuesday, December 25, 2012
About BSP
BSP stands for Binary Space Partition. It is the method used by Mental Ray to speed up raytracing. Mental Ray partitions the scene in order to roughly know where each polygon is located in the scene.
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Sunday, December 16, 2012
1st tutorial on saving render time in maya
Hello friends!
My first tutorial is coming soon on how to save render time in maya mental ray without effecting quality. So stay connected to my blog.
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