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Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Tuesday, January 1, 2013

Saving render time in Maya

About this tutorial


After long time i got time to update my blog...


First of all I am making text & images based step by step tutorial...... later I will add video tutorial of the same...

So.... let's start......


Tuesday, December 25, 2012

About BSP

BSP stands for Binary Space Partition. It is the method used by Mental Ray to speed up raytracing. Mental Ray partitions the scene in order to roughly know where each polygon is located in the scene.

Sunday, December 16, 2012

1st tutorial on saving render time in maya

Hello friends!
My first tutorial is coming soon on how to save render time in maya mental ray without effecting quality. So stay connected to my blog.